![]() ![]() ![]() Time for one more playthrough! After beating the game at both maximum and minimal power, it is time to go fast and beat it in under three hours with however many upgrades you want to collect. The game is definitely a tough cookie with only the starting 5 HP and SP, but just take your time and persevere.ĭuring this step you’ll earn these trophies: Keep in mind that besides the “small” HP upgrades you are also NOT allowed to pick up the “full” HP upgrades that some bosses leave behind, so be sure to not accidently pick them up out of euphoria or something. Now that you have completed the game once and know all there is to know about the game it is time to start another – and probably the hardest – playthrough: a no upgrade run. But make no mistake: This game is HARD – even if you have collected all upgrades – and it will probably take you a few tries between checkpoints before you can progress, especially in the later chapters. Take your time and familiarize yourself with the controls and the layout of the areas and enemies, as this will immensely during your next playthrough(s). In this step we are getting most of the trophies out of the way. ![]() Step 1: Beat the game while collecting all the HP and SP upgrades and collecting most of the missable trophies Hurry before you run out of time! The road to redemption awaits in Cyber Shadow, the quintessential Ninja Action game. ![]() How far will Shadow go to protect his clan and the one he loves? Is there more to their bond than meets the eye? Only you can unlock the secrets to your clan’s ancient powers. Your robotic companion, L-Gion, is your only guide through the ruins of Mekacity. A desperate plea for help sets Shadow, the sole survivor of his clan, on one last mission to uncover what started the path to perpetual ruin. The world has been taken over by the evil Dr. Welcome to the Cyber Shadow Trophy Guide! There’s an envelope inside.Playthrough: 2, but 3 are recommended Introduction: Notice that you can change the letters here and use it to write the word in the box.Īnother box will fall from it, this one asking you to input Dale’s birthday. Now go to the room with the periscope and click on the machine at its right. When you get there you’ll see a box through the window, and the word RAT written on it. If you put all that together you get X=11, Y=5, D=30. The Hotel’s coordinates will take you to some sort of deep-sea looking fish, and the second part of the puzzle, Y=5įinally, the Chapel’s numbers will guide you to a leggy fish and the last clue, D=30 Look closely and you’ll notice the first part of the coordinates, X=11 This time around, you’ll have to look through the window where you do the fishing minigame.įollowing the Cabin’s coordinates will lead you to a marine monster, thought you can only see its eye. You will have to go to those locations where you’ll find clues for, you guessed it, more coordinates! But this will be the last one, promise. Good thing those Cubes aren’t in a rush to get out of the Lake. Once you find them, you need to go to each of those places and look through the periscope to find… even more coordinates. Please note that even if you try to input these locations into the radar, it will not recognize them as valid since it’s only interested in the cubes. Now that we aren’t static, the next step is to use the map to find the coordinates for the Cabin, the Hotel and the Chapel. Once you set those coordinates in the radar, it will point you to the White Cube and you won’t be able to move the arrows until you reach it, but you are free to navigate anywhere you want until you fish your Cube. The coordinates for that one are X=3, Y=5, D=40. Next to this machine there’s a table with clues for where to find the White Cube. You’ll see that inside your very well equipped submarine, you have a radar where you can set coordinates to find the Cubes. For this guide I will be using the White Cube as an example since it’s the first you can get, but you should be able to do this right until before you get to the Golden Cube‘s location. Really easy to miss, kind of hard to get.įirst thing you’ll need to do is get the submarine moving, and for this you’ll need to pinpoint the location of one of the cubes. ![]()
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